
Activating a spell scroll means the user is casting a spell, so spell scrolls apply with Enhanced Arcane Focus.įlash of Genius at level seven can grant you or an ally a bonus equal to your Intelligence modifier when making an ability check to use a spell scroll of a higher level. An Infusion named Enhanced Arcane Focus (from level two) gives Artificers a +1 bonus to spell attack roll spells. Focus your battle efforts on utility, and attack when nothing else is useful.Īrtificers love spell scrolls because several of their class features synergize with them. This may be a meager amount compared to other classes at this level, but it is definitely not unhelpful. Maximum damage: 7, minimum damage: 4.Ĭonclusion: Total maximum damage: 41, average about 25. Then, as a bonus action, you may command your Homunculus to Force Strike, dealing 1d4 + 3. Talk to your DM about using our improved version. Here’s how we would improve the spell to make it worth the spell slot. Note that we don’t necessarily think Melf’s Acid Arrow is the best use of your spell slots.Upcast this spell at higher levels for additional damage. On a miss, half of the 4d4 + 4 damage is taken immediately. Using the method above but with Melf’s Acid Arrow (level 2), the spell attack modifier would still be 10, and damage would be 4d4 acid damage + 2d4 acid damage on its next turn + 4 Alchemical Savant. Damage: 3d10 fire damage + 4 Intelligence modifier for Alchemical Savant. Roll to hit: D20 + 10 (4 proficiency bonus + 4 Intelligence modifier + 2 Enhanced Arcane Focus).Using Alchemist’s Tools as your spellcasting bonus, and while holding the wand, and with the Alchemical Savant feature, a Fire Bolt cantrip will have the following damage in one round:


You infuse a non-magical wand with Enhanced Arcane Focus. You used one of your Ability Score Improvements. You also have a Homunculus Servant on the battlefield as one of your infusions. Let us assume you have the Headband of Intellect replicated magic item infusion, raising your Intelligence to 19. But don’t let this fool you-Alchemists can still pack a punch in combat.Įxample Round of Combat as a level 11 Alchemist Dealing Damage: Alchemists will, like other Artificer specialists, have access to damage-dealing spells, but the bulk of their abilities should be focused on preparing weaponry and buffing allies, healing in-combat, finding clever in-battle utility, and healing mid- or post-battle. Much like Druids, Alchemists shine with utility as supports in battles to buff, heal, and protect their allies.

Does the answer to this question depend on which archetype is chosen? We’ll show below that each specialty can hold its own in battle. How does this class fare in combat? The Artificer is quite robust with proficiencies in armor and shields, infusions that can boost armor or add bonuses to weapons, an arsenal of magic items attuned to them, and, eventually, high bonuses to saving throws. As a player who loves tactical advantage and unconventional skills, I was immediately in awe of 5e’s newest content. This is definitely the case with the new Eberron: Rising from the Last War class, the Artificer. Features that add functionality, comfort, and enhanced experience always catch my attention. I’m the kind of person who loves my bells and whistles.

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